---
title: "Blender's points distribution is unstable"
date: 2026-06-23T00:29:00+01:00
author: John Henry Donovan
canonical_url: "https://johnhenry.ie/blog/2026/06/blenders-points-distribution-is-unstable"
section: Blog
---
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23rd June, 2026

# Blender’s Points Distribution Is Unstable

Default Cube demonstrates how standard point distribution in Blender causes flickering when applied to animated meshes. By utilizing UV maps to track surface coordinates, they provide a stable solution for maintaining consistent point density and orientation, even when models undergo significant deformation or stretching.

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